Men's 5on5 Flag Football Rules

K5 Sports & Sportsmonkey will follow the FFWCT Official Flag Football Rules.

 

QUICK OVERVIEW:

 

  • Two 12 minute halves 
  • 1st Half: 1 time-out
  • 2nd Half: 1 time-out
  • Running clock for entire game except for the final minute of the second half (pro play clock)
  • Time-outs called during extra points will keep the clock stopped until the next offensive possession.
  • Must cross 20 yard markers to obtain first down.
  • Dead Ball on all fumbles.
  • Defense may line-up at the line of scrimmage but cannot bump or hold receivers.
  • No defensive player may line-up over the center. IF THE DEFENSE IS over the center must be at least 7-yards back.
  • Bubble zone is in effect around the center.
  • Offense may screen block (with hands behind back or tucked in the front belt area) on the offensive line and behind the line of scrimmage.
  • No down field blocking is allowed.
  • Receivers need only one foot in bounds for a reception.
  • If in the eyes of an official a receiver could have caught a pass but was pushed out by the defense; the catch and pass interference will be awarded to the receiver.
  • There is a 25-second play clock when the referee blows his whistle: referees WILL NOT warn teams when the clock is about to expire.
  • Delay of game penalty is 10-yards from the line of scrimmage.

 

TOUCHDOWN RULES:

  • 6 points for a touchdown.

 

EXTRA POINT RULES:

  • 5 yards is worth one point (no-run zone in effect)
  • 12 yards is worth two points
  • All extra points are live and can be returned by the defense if intercepted
  • Defense will be rewarded two points if they are returned to the other endzone.

 

GAME START:

  • The team that wins the coin flip at the start of the game has a choice of taking the ball, playing defense or deferring their choice to the second half.
  • The team that doesn’t have the ball in either half has choice of direction.
  • There are no kick-offs; play begins on the 5 yard line.

 

TEAM SIZE:

  • Teams not able to field a “full” team may play with a minimum of 4 players with a maximum of no more than 5 players.
  • If less than 3 players arrive, a 5-minute grace period is allowed for all games.
  • If the team fails to have enough players to play after the grace period, it is up to the official and the opposing team to allow the game to be played without a forfeit being recorded.
  • Substitute players may enter the game on all dead ball whistles and prior to the cadence of the next play. Eligible players must be on the field before cadence starts.

 

STOPPAGE OF PLAY OCCURS WHEN:

  • Ball carrier has at least one flag pulled by an opponent.
  • Ball carrier leaves the field of play.
  • Ball carrier scores.
  • If a flag falls (without being pulled) from the belt of a player and they have possession or receive possession the play is whistled dead at that spot.
  • Ball touches the ground as a result of a fumble or incomplete pass: the ball is not an extension of the arm. If the ball is pinned between the ground and the ball carriers hand, the play is dead.
  • Ball carrier’s knee touches the ground.
  • Flag football is built around the offense and scoring. It is also for the most part a non-contact sport. Minimal contact will happen and it will be the judgment of the official as to whether or not it warrants a penalty.

 

* These policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants.  Each player in the league is responsible for this information: please advise your team of these rules and thanks for playing.

If you have any further questions please email us at info@sportsmonkey.com